![]() ![]() You should also make sure to keep some backup higher-damage weapons handy to equip any new dwellers. Only three identical rooms can be merged in total (1+1 2 + 1 3). Only salvage or sell low-damage weapons when you've equipped all of your dwellers. These weapons can help prepare your dwellers for vault incidents and attacks. ![]() You may be tempted to scrap and sell weapons that your explorers aren't using, but you'll find better use out of them by equipping your vault dwellers. Use Spare Weapons to Equip All of Your Dwellers 1 room not upgraded power/minute: 3.37 power when done: 10 time to complete: 2:56 0 damage from fire 1 room upgraded power/minute: 4. All have one dweller at 5 strength and one at 2 strength - happiness is equal for all shelters. You should also make sure that you have enough dwellers to utilize these extra rooms, otherwise they're a waste. One is 2 merged power rooms not upgraded. edges for interlocking with each other and with the hatchway and blast wall. Rather focus on expanding when you have enough electricity capacity. A precast concrete fallout shelter for installation in a predug hole and. ![]() Don't Expand Your Vault Too QuicklyĮach new room in your vault consumes extra electricity, so you don't want to needlessly add rooms that you're unable to use just because you've unlocked them. Sellers often promote their teams or seek new members in these forums. To keep everything aligned, leave room for future expansions and build downwards instead of sideways if you need to add a new type of room. So, if youre ready to take your Etsy shop to the next level, keep reading to. ![]()
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